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Situation
The Japanese military leadership saw the world in a horrifically scared lens in 1942. A generation of nationalists and outright racists saw the world through that lens and assumed the worst of each adversary. Of the Americans they thought that a democracy was weak and that if they could bring the American Fleet to battle that Americans would grow tired and disheartened and would sue for peace when faced with a defeat and the prospects for a long war. For Yamamoto, he knew it was a hail Mary pass, but he also knew that without a forced peace early, the Americans would crush Japan in something more than 18 months based on production alone.
Threatening to resign if his plan was not accepted by the war council, Yamamoto convinced them to back his Midway plan to lure the American Carriers out to be destroyed in an engagement that would clear the way for the mythical Final Battle that would stop the Americans. All he needed to do was launch the attack on Midway, let the Americans take the bait.
But like all Japanese plans, this one was Byzantine in complexity. Designed to throw the Americans off, the Japanese fleet split into multiple groups. One attacking the American Alutian Islands, another group hanging back as an over the horizon reserve to make a surface attack after the American carriers had been destroyed and at the center, the mailed fist of the Kido Butai, the Japanese carrier strike force, which would attack Midway island and occupy it to draw the Americans out to sea in a Japanese trap.
Unfortunately for Yamamoto, the Americans had read his book. Literally.
The Americans had broken the Japanese code, JN25b, and knew where the attack would take place, where the Japanese fleets would rondevous and when they would do it. In the best of American style, like in the Westerns, they knew just how to set a trap and so waited for the Japanese north-east of Midway, the place least likely for them to be spotted and least likely for the Japanese to expect.
Early in the morning of June 3rd, 1942. American spotting planes caught sight of the landing attack force and conducted air strikes which yeilded no resupts, but in the morning, the action starte in style with the Japanese attacking Midway Island itself. Now that the Americans knew the Japanese carrier strike force was near, both sides committed search assets to look for the opposing fleet. The Americans spotted the Japanese first and launched strikes against them which arrived as the Japanese air groups were being rearmed with naval strike munitions (their search assets had found the American fleet very shortly afterward.)
Over several strikes the Japanese were devestated, losing three carriers. But were able to attack and fatally criple one of the American carriers, Yorktown.
Both sides had been blooded, but the Japanese had lost three carriers and in the morning the fourth, Soryu, had been found and sunk as well.
The tide of the war in the Pacific had turned and from this high-water mark, the Japanese would never have the resources or naval airpower to take the war to America.
Midway Deluxe lets you replay the historical battle, the what-ifs, the prelude and the aftermath. Become Jack Fletcher or Chūichi Nagumo and change the course of history
Midway Deluxe Edition includes 560 playing pieces: 280 “long” ship pieces and 280 square ones representing aircraft, smaller ships and markers needed for play. There are two operational maps forming a 42x28-inch playing area covering the Hawai’ian islands, Midway and surrounding waters.
Like its sister game South Pacific, Midway Deluxe Edition includes not only the standard, generic Tactical Map but also a special Tactical Map, this time showing Pearl Harbor with all of the locations of American warships on the fateful morning of December 7th, 1941.
Buy a copy of Midway Deluxe Edition and come play it online with this VASSAL module